Spelunky 2 recreation evaluation: Roguelite perfection

Enlarge / Ana (heart) is the star of Spelunky 2, and she or he’s on a seek for her adventuring mother and father after they deserted her to search for treasure on the Moon.


My latest work at Ars Technica has largely revolved round high-end devices like VR headsets, GPUs, and next-gen consoles. It is enjoyable stuff.

However whereas swimming by means of embargoed {hardware} and frantic information bulletins, I maintain coming again to a single online game properly exterior the “next-generation” mildew.

Spelunky 2 is probably going probably the most “dated” recreation I will slap the “Ars Accredited” sticker onto in 2020. The adjective “dated” works partially as a result of the sport’s success builds largely, and loudly, upon the muse of 2012’s 2D smash Spelunky HD… and that title builds upon the 16-bit genius of 2009’s freeware unique. (Which you’ll be able to nonetheless obtain! Totally free! Proper subsequent to its supply code!)

A sure class of gamer will hear that “Spelunky 2 is every little thing good about Spelunky HD, solely higher” and want to hear nothing extra. That is truthful (particularly for gamers who will maintain out for the sport’s launch on PC in two weeks, after its timed PlayStation four exclusivity runs out). The allure of Spelunky 2, like its predecessor, comes from the way it cleverly shakes a cup filled with gameplay and level-construction components, dumps them onto a desk, and shouts “Yahtzee!” because it surprises you many times. (To be clear, on this recreation’s case, “Yahtzee” is a synonym for “You died!” You’ll die repeatedly in Spelunky 2.)

No spoilers but, swear

Between runs, you can find the characters you've unlocked hanging out in a little subterranean village. (The characters are only cosmetic, but their audio-visual differences are still pretty fun to uncover.)
Enlarge / Between runs, you’ll find the characters you’ve got unlocked hanging out in a bit subterranean village. (The characters are solely beauty, however their audio-visual variations are nonetheless fairly enjoyable to uncover.)
Spelunky 2 product image

Spelunky 2 [PS4, PC]

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To that finish, this text is a largely spoiler-free exploration of what Spelunky 2 will get proper as a sequel. Primarily, the excellent news comes within the type of what hasn’t modified.

In case you’ve by no means Spelunky‘ed earlier than, or if it has been some time, here is a refresher: the article of each recreation within the sequence is to progress from the highest of a treasure-filled community of caves to the underside. Like in Tremendous Mario video games, your side-scrolling, 2D hero has a quick quantity of velocity and momentum for operating and hopping. As an Indiana Jones-style twist on the style, your default arsenal features a whip, the power to seize onto ledges, and a restricted pool of explosive bombs and climbable ropes. All of those core techniques nonetheless really feel responsive as hell, and it is essential that the sport feels so good to manage, as a result of it is advisable to grasp its pixel-perfect leaps and dashes to outlive its chaos.

Each Spelunky 2 degree is procedurally generated by shuffling and remixing a large choice of premade degree components. Each time you die, your progress rewinds to the highest of the caves, at which level you may discover the world beneath you has been newly remixed. By default, you possibly can’t memorize a precise association of monsters, traps, shopkeepers, gadgets, treasure, and secrets and techniques, then you definitely optimize your run accordingly. This reality—mixed with how the sport’s harmful components can wipe a whole run instantly—forces gamers into Spelunky 2‘s brutal actuality: get your act collectively, or perish.

After my first three hours taking part in Spelunky 2, I stored remarking to myself how shocked I used to be by seemingly new monsters, gadgets, and tweaks… solely to comprehend how a lot of that stuff was solely unchanged from the earlier recreation. I level this out as a result of I am amazed by what number of Spelunky 2 moments really feel extremely recent in 2020 with out altering the great concepts discovered within the 2009 unique.

Your default whip assault nonetheless has a intelligent quantity of “behind your again” momentum. Bats nonetheless fly “straight” at your hero in obnoxiously curved traces, making them a shocking nuisance. The freeze ray continues to be a blast to make use of, particularly when it allows you to flip a harmful foe right into a helpful block of climbable ice. Monkeys are nonetheless freaking jerks who exist solely to rob and annoy you. AI-controlled “helpers” are nonetheless maniacs who do extra hurt than good. Stuff like that.

Gentle spoilers start right here

As a substitute of deleting or redefining tentpoles of the unique Spelunky, the sequel exists largely as a response to the sport’s decade of fandom. Die-hard followers have continued taking part in the unique model all these years later, and Spelunky 2 provides brisker stuff particularly for the veteran viewers, in ways in which organically trickle all the way down to anyone who may stink on the recreation.

In a latest interview with the SpelunkyCast, sequence creator Derek Yu defined that one key design pillar for this sequel was to make it really feel extra like an open-world recreation, the place the chance of seeing “each” main gameplay ingredient in a single run is much less doubtless. If you are going to play the sport again and again, Yu figures, why ought to it at all times lead from the mines to the jungle to the ice caves? Therefore, the primary enormous change comes from a forking path in each run, the place gamers get a number of “world” choices after roughly each 4 ranges. When the surroundings is about to vary, you may have entry to at the least two doorways, and these diverge drastically by way of the enemies, challenges, and traps forward.

With out getting too spoilery, a few of these environmental modifications embody new twists on “liquid” physics. Take into consideration Spelunky HD, the place you may really feel compelled to blow a gap right into a wall utilizing certainly one of your restricted bombs to succeed in treasure or make progress. That also components into Spelunky 2, however now, take into consideration volumes of liquid that is likely to be shifted or loosed by a bomb, both deliberately or unintentionally. Does that liquid comprise gadgets? In case you swim by means of that liquid (a brand new maneuver on this recreation), may you attain new locations? Would possibly that liquid hurt you in a method or one other? And you probably have a freeze ray helpful, are you able to flip harmful enemies into floating blocks of ice?

Let’s argue

In our early checks, Ars Technica’s Kyle Orland and I had completely different opinions about these branching paths: which of them are safer, extra fruitful, or extra fascinating. Neither of us dislikes something in these branching paths. It is simply completely different sufficient to foster a compelling disagreement—which, gosh, is absolute juice for a recreation that lives and dies by procedural era. An excellent random-adventure recreation mustn’t solely be enjoyable however foster nice watercooler discuss amongst followers: “…and that bought the shopkeeper indignant, however then he bought squashed, so I rushed to get his loot, solely to have a horned lizard entice me in a nook!”

Past that main change, there’s simply extra of every little thing. Extra retailer varieties, together with some that allow you to commerce your gathered wealth for slot-machine bonuses or tickets into mysterious, treasure-filled vaults. Extra gadgets, together with a lethal crossbow that may be reloaded with any arrow you discover (significantly those that shoot out of traps). And extra foes and creatures who remix each degree with new, harmful potentialities to look out for, like pesky moles who crawl into and out of ceilings and flooring—and thus flip seemingly harmless tunnels filled with treasure into potential demise traps.

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