Evaluation: Little Nightmares II

A becoming subsequent step for the horror-adventure sequence

Little Nightmares II has this entertaining depth to it that is as enjoyable to look at as it’s to play.

The method isn’t any secret, however that does not make it any much less profitable. Time and time once more, you are going to slowly, safely get a lay of the land – and some impossible-to-ignore glimpses of some huge nasty brute in cost – earlier than needing to fetch a key in plain sight or in any other case trigger some racket to progress. There is no different approach. You have gotta face your fears. And whenever you do, the chase is on. It is a mad sprint to carve your approach by way of an impediment course with a boogeyman respiratory down your neck.

Within the fallacious arms, when issues aren’t tuned simply so, this may show irritating. You may hit the purpose of “too many deaths” and, regardless of figuring out what you might want to do, nonetheless fail to tug it off, shattering the environment. It will probably really feel just like the scales have tipped – such as you’re not at fault. I struggled with this sense in Little Nightmares, however I prevented it in Little Nightmares II. I died masses, but I by no means felt cheated.

The sequel is greater, extra elaborate, and higher balanced – every part I hoped to see.

Little Nightmares II (PC [reviewed], Nintendo Change, PS4, PS5, Xbox One, Xbox Collection X/S)
Developer: Tarsier Studios
Writer: Bandai Namco Leisure
Launched: February 11, 2021 / TBA 2021 (PS5, Xbox Collection X/S)
MSRP: $29.99

In a determined world through which tiny youngsters attempt to slip by unnaturally tall and grotesque adults who wish to snatch them up, you may play as Mono, a masked boy attempting to push forward – however to what finish? Attempting to piece collectively what the hell is up with this place and why practically everybody and every part is wretched is a large a part of the attraction of this sequence. My thoughts races. That was true of The Maw, a hulking vessel as spectacular because it was oppressive, and it is completely true of the sequel’s journey throughout the mainland.

Early on on this six-hour-or-so platforming journey, Mono teams up with Six, the hooded protagonist of the primary Little Nightmares. Neither of them are regular – not even by this world’s requirements – they usually’ll want one another’s assist to traverse a formidable path into town heart the place a tower waits.

There are 5 ranges, every with a unique visible theme and thick temper. 4 of the 5 – together with a treacherous college dominated by a long-necked instructor and a hospital overrun with prosthetic mannequins who shuffle in the dead of night – are compelling sufficient that they may home their very own sport.

I am flipping by way of a whole lot of screenshots I took whereas reviewing Little Nightmares II, and within the course of, I am reliving each tense encounter and each fantastically bleak set piece. This sport is a looker.


At a look from a trailer or sport abstract, you may assume Little Nightmares II has co-op assist. Let me be clear – it does not. Six will keep by Mono’s facet as a rule, however that does not imply you may throw a second participant into the combination. She’s fully AI-controlled, and whereas there’ll inevitably be minor hiccups, she stays out of the best way when it issues most and is a wonderful addition to the movement of Little Nightmares. I by no means felt like I used to be on the mercy of Six’s decision-making or that I needed to escort her.

She’ll be there to spice up you up, catch you from falling after a leap of religion, and sometimes carry an vital merchandise associated to an environmental puzzle. You do not have to immediate these actions – she form of simply does them because the character intuitively ought to. I can not think about this was straightforward for Tarsier to implement, however the payoff was price it. The associate premise provides the sequel a definite identification.

I would additionally say that Little Nightmares II is much less of a chore to navigate than the primary sport could possibly be; Mono tends to latch onto and climb surfaces extra seamlessly, and he will not randomly stroll off a slim ledge as a result of the digicam angle tripped you up and you were not completely angling your path to compensate. That mentioned, the sequel remains to be difficult. I would argue that failure – getting caught – is all a part of the enjoyable.

Might the participant’s motion nonetheless be a little tighter and really feel extra in-tune? Yeah. I believe so.

There’s loads of difficult platforming moments and zigzagging exploration like earlier than, in addition to a better emphasis positioned on discrete environmental puzzles. None of them stumped me too laborious, however I appreciated how pure they felt inside their environment. Little Nightmares II‘s setting has this manner of coming throughout like a plausible (albeit twisted) world, not some synthetic online game backdrop.


One other huge change within the sequel is the flexibility to wield weapons. That is proper, weapons.

It is a pretty simple system – you will not have to fret about breakable gadgets, restricted sources, a listing, or something to that impact. Throughout sure sequences, you’ll choose up and drag, say, a pipe. The whole lot’s outsized; as such, there is a little bit of a windup, so you may have to intentionally time your assaults. It is a trade-off. I will not reveal who or what you may smash, however you’ll undoubtedly take pleasure in doing it.

Effectively, to a degree. A few the melee encounters could frustrate you if you do not have the foes’ tells (and your personal delayed wind-up assault animation) paced out. Timing actually issues. Two scenes – one within the college, one within the hospital – vividly stand out. I saved botching them on the final doable second.

Little Nightmares II additionally builds on the primary sport’s DLC with an aimable flashlight, and it is vastly higher right here. I do not wish to spoil the hospital, however the best way it incorporates gentle and darkish is devilish. If the restricted kinds of interactions in Little Nightmares left you wanting, you should not run into that subject once more.

I already alluded to one in all my solely main gripes with Little Nightmares II: one of many ranges (I will not say which) depends an excessive amount of on its out-there aesthetic and the participant’s curiosity about the place the story is heading subsequent. In comparison with the remainder of the sport, I discovered it approach too one-note and never that pleasant to really play by way of. I used to be beginning to lose steam, and I by no means felt that precise sensation anyplace else.


I used to be tremendous late to the primary sport, having solely picked it up final 12 months in preparation for the sequel. I am so glad I lastly did. As a lot as I struggled with the too-rigid motion controls, I fell in love with Tarsier’s messed-up world of horrors, and I wished extra. With a number of enhancements, the potential felt sky-high.

After ending Little Nightmares II as soon as, I am looking for time to return and soak it in much more (whereas hopefully discovering the entire collectible hats and “glitching stays” I missed). A lot of the sport rivals the unique’s excessive factors, and it’s miles extra well-rounded. I had an overwhelmingly nice expertise.

Whether or not you are a seasoned survivor or an all-new participant, you may have an exciting time with the sequel. It is supreme to start out from the start, but it surely’s not necessary – this freaky story stands by itself.

[This review is based on a retail build of the game provided by the publisher.]


Little Nightmares II reviewed by Jordan Devore



Spectacular effort with a number of noticeable issues holding it again. Will not astound everybody, however is price your time and money.
How we rating:  The Destructoid opinions information





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