Cyberpunk 2077 is an RPG at coronary heart – it’s even primarily based on a tabletop journey – and as such there’s an advanced tree of beginning attributes and abilities to sift via.
Choosing the beginning attributes on your character is all the time a tricky job. If you’ve not had an opportunity to dig into the remainder of the sport and get a really feel on your experience, it’s troublesome to know the place to assign your factors.
You may solely increase the Expertise that an Attribute sits over to the identical stage because the Attribute – so it’s necessary to distribute your factors into your most used abilities.
To assist, we’ll run via how the completely different Attributes have an effect on your character going ahead.
Cyberpunk 2077 Beginning Attributes
In Cyberpunk 2077 there are 5 Attributes to select from, with 7 further factors to distribute between them at first of the sport:
|Cyberpunk 2077 Beginning Attributes|
|Physique||Enhance base well being and stamina, Enhance melee injury with fists and Gorilla Arms cyberware, Lower motion penalties when wielding a heavy machine gun or grappling an enemy||Athletics, Annihilation (shotguns/machine weapons), Avenue Brawler (Blunt Weapons)||Melee, Unarmed, Shotgun/LMG, Loot Hoarder|
|Reflexes||Enhance passive probability to evade enemy assaults, Enhance passive crucial hit probability, Enhance Mantis Blade cyberware injury||Handguns, Assault Rifles, Blades (Knives and Katanas)||Characters that use the listed weapon varieties|
|Technical Potential||Enhance passive Armour by 5%||Crafting, Engineering||Stealth, Crafter|
|Intelligence||Enhance Cyberdeck RAM capability, Enhance Quickhack injury and period||Breach Protocol, Quickhacking||Stealth, Hacker|
|Cool||Enhance crucial hit injury, Enhance standing resistances, Enhance Stealth injury, Enhance Monowire injury, Lower velocity of enemy detection||Stealth, Chilly Blood||Stealth, Melee, Shotgun/LMG (making use of Chilly Blood)|
Every of those Attributes is fairly distinct from all of the others and on high of the share bonuses you get for every level spent, has a novel utilization out in Night time Metropolis.
- Physique is used to overpower drivers on the street and hijack their vehicles, in addition to forcing open some breakable doorways, and unlocking just a few tough-guy and navy centered non-obligatory dialogues
- Reflexes unlocks non-obligatory dialogue choices that require V to assume rapidly on their ft and decide up on slips from the individual they’re speaking to yield extra data
- Technical Potential is used to open many shortcuts in principal missions by unlocking facet doorways and gates
- Intelligence opens up some non-obligatory dialogues the place V can sound sensible or anticipate the plans of the individual they’re speaking to, it’s additionally used to hack terminals you may breach to assemble cash and quickhack parts
- Cool provides entry to non-obligatory dialogue selections the place V can quip again or make gentle of a state of affairs, like cracking jokes in pressured conditions
After you’ve picked your Lifepath, you must weigh up which of the completely different talent units sounds interesting to your most well-liked playstyle and select some beginning Attributes.
In the event you plan to do a variety of capturing, strive investing in Physique and Reflexes.
Whereas in the event you plan to take a stealthier strategy, put some factors into Technical Potential, Intelligence, and Cool.
On regular problem, Cyberpunk 2077 isn’t a really arduous recreation, so throughout my first playthrough, I opted to disregard Physique and put money into Reflexes, Technical Potential, and Intelligence – with just a few factors in Cool.
Cyberpunk 2077 Instance Beginning Attributes
If you’re constructing your first character, you don’t have to sweat the trivialities an excessive amount of.
Whereas you may be giving sure Attributes a head begin, you continue to get loads of factors to play with all through the sport, so that you’ve not “ruined” your construct in the event you determine you wish to take a distinct strategy later.
With the 7 Attribute factors you’re given at the beginning of Cyberpunk 2077 it is smart to present 2 key Attributes Three further factors, with the spare in a secondary Attribute.
Beneath we’ve listed just a few instance builds for various sorts of playstyle. However as talked about, no matter you select to begin, you may swap up later.
To reset your factors at any time, you simply want to go to a Ripper Doc and navigate to their commerce part.
Instance Melee Beginning Attributes
Beginning melee characters ought to most likely put money into Physique for the additional well being and injury and both Cool if you wish to get a head begin on Chilly Blood or Reflexes if you wish to use Katanas and Mantis Blades.
Your further level can then go in Intelligence to assist soften up enemies at a distance.
|Cyberpunk 2077 Melee Beginning Attributes (Blunt)|
|Cyberpunk 2077 Melee Beginning Attributes (Blade)|
Instance Stealth Beginning Attributes
Though Cool governs the precise Stealth Ability, as a beginning character it’s most likely extra necessary to have the ability to open shortcuts with Technical Potential and distract and injury enemies with out coming into fight with Intelligence.
You may then add your further level to Cool.
|Cyberpunk 2077 Stealth Beginning Attributes|
Instance Avenue Samurai Beginning Attributes
A Avenue Samurai is an elite mercenary with the jack of all trades potential to deal with themselves in a firefight in addition to retaining issues quiet.
This implies you may focus the flexibility of Reflexes, whereas making use of Quickhacks with Intelligence.
Your remaining level might be finest spent in Technical Potential to open shortcuts, however you can go for Cool, and even physique, in the event you needed.
|Cyberpunk 2077 Avenue Samurai Beginning Attributes|